录音/制作/创作 吉他 扩声技术 视频技术 作品展示 生活 信息 更多... | 音频应用专卖店

[新手求助] 自己看吧....

( 250 )
 
[收藏]
-  第 41 页  -

13667
#241 16-4-7 08:47
Murano 2 (Core8) ....新版面!

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x
观众反应

13667
#242 16-4-8 09:19
本帖最后由 himhui 于 16-4-9 11:48 编辑

purple (M5)

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x

13667
#243 16-4-9 11:44
本帖最后由 himhui 于 16-4-9 11:48 编辑

P1

P1 is more for bassguitar and bottomdrum, M5 more for vocals and guitars.

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x

13667
#244 16-5-2 18:25
本帖最后由 himhui 于 16-5-2 18:38 编辑

給有興趣了解一下的朋友看看.....

I don't want to move this topic to the geeky corner: simply they are two different approaches/categories.
infinite impulse response IIR

finite impulse reponse FIR

I'll be very quick and not accurate, but at least you have a rough idea.
Normally those approaches are mixed in DSP, for example the FIR approach is used sometimes in oversampling even in plug-ins based on IIR filters. At the end of the day the system impulse response is finite or infinite

For what I know we are the only company which is adopting a FIR approach to the whole modeling process. For example you can find FIR equalizers around, but not a FIR equalizer which is also modeling harmonic distortion using a FIR technique, and dynamically. Sometimes a FIR equalizer calculates the filter at run-time, while our one is based always on sampling
Acustica is a strong believer of the FIR approach (a bit like the tube vs solid state fight).

Our approach is close to a sampler vs an analog modeled virtual instrument. I'm just trying to simplify the concept to something you already know. As you know, a sampler requires to load huge amounts of things in memory, which is not good and not very simple to do. The closest thing to our engine is a rendering engine, the one you could find in 3d videogames or virtual reality (like oculus-rift). So our tech is based on different engine releases: a bit like "id tech 3" vs "id tech 5" used in quake or doom3 videogames.
This could not be so obvious at first sight, but we use similar data structures (we have large trees to calculate in realtime, exactly like it happens in doom video game for handling the partition of the space). Same things, same solutions (while an audio sampler just can stream things from the hard drive or it caches them and it just plays the sample you want).


13667
#245 16-5-7 23:11
世内仙 发表于 16-5-7 07:08
期待Murano 2 的升级到来!!!

據說下周有機會.....先聽著吧, 否則會睡不著
观众反应

13667
#246 16-5-10 20:41
sdzqbzx 发表于 16-5-10 19:50
studio one我装了redEQ,显示授权无效,studio one直接强退,logic也不行。。。我去找找原因

要先登記的, 看這裡

http://www.audiobar.net/forum.ph ... age%3D1&page=27
观众反应

13667
#247 16-5-13 10:54
sdzqbzx 发表于 16-5-12 23:16
Himhui哥,nebula 3要怎么玩呢?我安装了,但是什么都点不开,我也装了几个官网下载的lib,还是不大会,有 ...

有的, 在本版找找。

13667
#248 16-5-13 10:59

观众反应

13667
#249 16-5-14 17:05
本帖最后由 himhui 于 16-5-14 17:18 编辑

...

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x
观众反应

13667
#250 16-5-15 11:41
ajunk 发表于 16-5-15 11:06
请教一下,母带eq是不是比常规eq更精细?那么有了母带eq是不是就没必要用常规eq了?
还有母带压缩/限制和 ...

用來混音的話及以實用來說, Amethyst 和 Pink 通道條是首選, 因為通道條已包括了eq、comp 和 多個preamp切換, Amethyst 聲音圓潤, Pink 進取, 如果再加上 PURPLE M5 和 P1 來染音, 基本全可搞定了。
观众反应
:谢谢himhui老师的建议!

13667
#251 16-9-15 22:30
陈旧的LOVE 发表于 16-9-15 19:07
himhui 老师,重装系统后没法用了,还是用的原来的电脑,请问有什么办法吗

發電郵給AA 說系統重裝了要再取授權便可以。
您需要登录后才可以回帖 登录 | 注册

本版积分规则

搜索