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[教程] 10分钟学会Stutter Edit 2

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#1 20-6-28 16:50

10分钟学会Stutter Edit 2


5431
https://www.izotope.com/en/learn ... -in-10-minutes.html

个人笔记,大概阅读多少会翻译多少,方便其他人所以传到论坛,不是教程,挑刺的别来

原文图片已经上传了,

其实一开始配置这款软件是非常简单的,有两块属于全局设置,也就是STUTER和BUFFER。剩下的则是下方模块和模块的详情配置页。模块就是效果器,大家都懂。

当然下面帖子说到的手势,其实就是咱们的“预设”,这么理解就很简单了。
按照帖子从2楼一直看到下面就是完整的配置顺序,至于效果怎么实现大家可以多研究研究一下,目前我也在学习当中,互相加油。

本帖最后由 qianyao 于 20-6-28 18:51 编辑

5431
#2 20-6-28 16:53
In 2011, iZotope partnered with electronic music pioneer and sound design guru BT to develop the world’s first live remixing plug-in, Stutter Edit. At long last, we’ve teamed up again and are back with Stutter Edit 2—featuring a host of new rhythm and pitch manipulation tools, easier setup with Auto Mode, more banks and Gestures designed by BT and iZotope, and the brand new Curve Editor to round out your creative possibilities.

2011年,Izotope与电子音乐先驱和声音设计大师BT合作开发了世界上第一个现场Remix插件,即Stutter Edit,最后,我们再次合作并重新带来了Stutter Edit 2。拥有许多新的节奏和音高调制工具,通过“自动模式”更易于设置,由BT和iZotope设计的更多库和手势,以及全新的“曲线编辑器”,为您提供了无限的创作可能性。

This plug-in is stuffed to the brim with creative effects and parameter controls, but not to worry: we’re here to help you learn everything about Stutter Edit 2 in minutes. Let’s get started!

该插件充满了创意效果和参数控制,但请放心:我们在这里可以帮助您在几分钟之内了解有关Stutter Edit 2的一切。让我们开始吧!

5431
#3 20-6-28 16:57
Immediately create with Stutter Edit 2 Gestures
通过Stutter Edit 2的手势(Gestures)立即创建效果

Things may look complicated at first glance, but once you get to know the basics you’ll be creating your own unique Gestures in no time!
乍一看,事情可能看起来很复杂,但是一旦您了解了基础知识,就可以立即创建自己的独特手势!

Just like its predecessor, Stutter Edit 2 is an audio effect plug-in that helps you create and perform amazing rhythmic effects via preset-like effects called Gestures. Each Gesture is a unique, tempo-synced, audio-mangling effect, mapped to a note, key, or pad on your favorite MIDI controller. Gestures, like presets, are organized into Banks.
就像其前身一样,Stutter Edit 2是一个音频效果插件,可帮助您通过称为“手势”的类似预设的效果创建和执行惊人的节奏效果。每个手势都是一个独特的,与速度同步的音频处理效果,映射到您喜欢的MIDI控制器上的音符,按键或打击垫。手势(像预设一样)被组织到Bank(库)中。

Every Gesture in Stutter Edit 2 is a combination of different modulating effects. A single note can trigger a sonic explosion of insane filter movement, stutters, bit crushers, modulated reverb tails, chopped-up distortion, and more. Each Gesture can be customized to your heart’s content, so you can modulate the rhythm and pitch of your audio for synchronized gate effects, dramatic swells and drops, and whatever else you can dream up.

Stutter Edit 2中的每个手势都是不同调制效果的组合。单个音符可以触发疯狂的滤波器运动,Stutter效果,Bit Crusher,调制的混响尾音,切碎的失真等等。每个手势都可以根据您的内心想法进行自定义,因此您可以调整音频的节奏和音调,以获得同步的门效果,戏剧性的Swell和Drop,以及您梦寐以求的任何东西。
本帖最后由 qianyao 于 20-6-28 18:38 编辑

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5431
#4 20-6-28 17:02
Use Auto Mode to quickly audition Gestures


使用自动模式快速试听手势

The new Auto Mode makes creating with Stutter Edit 2 a breeze. Just load up Stutter Edit 2, engage Auto Mode, choose any Gesture, and press play to start hearing the effect immediately.
Auto Mode is great for quickly auditioning Gestures to find the ones you like. You won’t have to worry about pressing or holding keys, and can concentrate on designing and customizing your Gesture. Auto Mode also makes Stutter Edit 2 easier to use when mixing, as you have the freedom to place it on sends and returns without worrying about MIDI signals and routing.
Using a MIDI controller is ideal for live performance, but Auto Mode allows Stutter Edit 2 to act as a standard audio effect—no MIDI triggering required! Outside of using a controller, there are a number of ways to trigger Stutter Edit 2 within your DAW:

新的“自动模式”使使用Stutter Edit 2的创建变得轻而易举。只需加载Stutter Edit 2,进入“自动模式”,选择任何手势,然后按Play键即可立即开始听效果。
自动模式非常适合快速试听手势以找到所需的手势。您无需担心按下或按住键,而可以专注于设计和自定义手势。自动模式还使Stutter Edit 2在混合时更易于使用,因为您可以自由地将其放置在发送和返回中,而不必担心MIDI信号和路由。
使用MIDI控制器非常适合现场演奏,但是自动模式允许Stutter Edit 2充当标准音频效果-无需MIDI触发!除了使用控制器外,还有多种方法可以在DAW中触发Stutter Edit 2:

  • Auto Mode 自动模式
  • DAW piano roll 钢琴卷帘
  • Hardware with MIDI capabilities 支持MIDI的硬件
  • Laptop keyboard 笔记本电脑键盘
            
NOTE: The process for setting up a MIDI track to control Stutter Edit 2 differs depending on your DAW. For DAW-specific setup instructions, just open up the Play Mode menu, switch to MIDI, and read the instructions in the plug-in window.

注意:设置MIDI音轨以控制Stutter Edit 2的过程取决于您的DAW。对于特定于DAW的设置说明,只需打开“播放模式”菜单,切换到MIDI,然后阅读插件窗口中的说明。


位置在这。

建议大家用MIDI轨道,这个灵活一些,比你去画自动化简单许多



本帖最后由 qianyao 于 20-6-28 18:54 编辑

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5431
#5 20-6-28 17:04
Get familiar with the Gesture Control Panel in Stutter Edit 2
熟悉Stutter Edit 2中的“手势控制面板”

Those familiar with the original Stutter Edit will remember the Stutter Matrix: the area of the plug-in’s UI that defines the rhythmic values of the stutter effect. In version two, the Matrix receives a complete design overhaul, becoming the Gesture Control Panel. The Gesture Control Panel is the global control area that changes how the plug-in responds to your MIDI input, and how closely the Gesture you chose syncs with your session tempo.

那些熟悉原始Stutter Edit的人会记住StutterMatrix:插件UI的区域,用于定义Stutter效果的节奏值。在第二版中,Matrix接受了完整的设计检修,成为了手势控制面板。手势控制面板是全局控制区域,可更改插件对MIDI输入的响应方式以及您选择的手势与会话速度同步的紧密程度。

The Gesture Control Panel has lots of parameters and controls, but never fear, we’re here to walk you through it. Let’s go through the process of setting up a basic Gesture.

手势控制面板有很多参数和控件,但请放心,我们在这里向您介绍。让我们完成设置基本手势的过程。


本帖最后由 qianyao 于 20-6-28 18:39 编辑

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#6 20-6-28 17:04
How to set up a basic Gesture in Stutter Edit 2
如何为Stutter Edit 2设置基本手势(Gesture)

  • To start, select a Gesture from the Gesture Bank, or use the Default Gesture as your starting point.
  • 开始前,请从手势库中选取手势,或者使用默认手势开始。
  • Use the Length dropdown menu to determine the duration of your Gesture’s cycle. You can choose lengths from sixteenth-note triplets to two bars.
  • 使用“长度”下拉菜单确定手势周期的持续时间。您可以选择长度,从十六分音符三连音到两个小节。
  • Shorter lengths can impart FM-like textures on a sound, while longer lengths can create smooth and evolving effects.
  • 较短的长度可以赋予声音类似FM的质感,而较长的长度可以产生平滑和不断变化的效果。
  • Use the Release menu to choose the way your Gesture ends. There are five Release options to choose from:
  • 使用释放菜单选择手势的结束方式。有五个“释放”选项可供选择:
    • On Grid: After a MIDI note ends, the Gesture itself waits until the next Grid point (1/8, 1/16 etc.) before ending.
    • MIDI音符结束后,手势本身将持续等到下一个网格点(1 / 8、1 / 16等)才结束。
    • Full Gesture: The entire Gesture will play through from start to finish, even if you only tap the note. This is useful for continuous or repeating effects.
    • 即使您按一下音符,整个手势也会从头到尾播放。这对于连续或重复效果很有用。
    • Latch: The Gesture will play and hold until you trigger it again (or trigger another Gesture). This is useful for playing longer Gestures that change during your arrangement, or syncopated Gestures that you might want to spill over into the next bar. It’s also helpful for performance if you don’t want the effect to drop out between Gestures.
    • 手势将一直播放,直到您再次触发它(或触发另一个手势)。这对于播放在您的编曲过程中发生变化的较长手势或您可能希望溢出到下一个小节的带锯齿的手势很有用。如果您不希望效果在手势之间消失,这也有助于提高性能。
    • Instant: The Gesture will end instantly when the MIDI note triggering it ends. This is useful for faster performances with different short Gestures.
    • 当触发MIDI音符的手势结束时,手势将立即终止。这对于使用不同的短手势实现更快的性能很有用。
    • Stick: Similar to Latch mode, but the effect will lock itself onto the end of the Gesture’s timeline.
    • 与Latch模式类似,但效果会锁定在手势时间轴的末尾。
  • The Grid menu determines the rhythmic value on which the Gesture begins and ends. For example, if Grid is 1/8, the Gesture will always start exactly on the next eighth note.
  • 网格菜单确定手势开始和结束时的节奏值。例如,如果Grid为1/8,则手势将始终在下一个八分音符处精确开始。
  • For more advanced, glitchy effects, Freeze can be used to capture part of the audio buffer—determined by the Duration parameter—and repeat it indefinitely.
  • 对于更高级的故障效果,可以使用“冻结”来捕获音频缓冲区的一部分(由“持续时间”参数确定),并无限期地重复播放。
  • Finally, enable or disable Palindrome to choose whether the Gesture reverses direction or starts over, respectively, when it reaches the end.
  • 最后,启用或禁用Palindrome,以选择手势到达终点时是反转方向还是重新开始。


位置在这:


Once these settings are configured, it’s time to get into the really fun stuff: Stutter and Buffer.

配置完这些设置后,就该进入真正有趣的东西了:Stutter和Buffer。
本帖最后由 qianyao 于 20-6-28 18:46 编辑

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#7 20-6-28 17:05
How to use the Stutter and Buffer modules in Stutter Edit 2
如何在Stutter Edit 2中使用Stutter和Buffer模块

The Stutter module in Stutter Edit 2
Stutter Edit 2中的Stutter模块

The Stutter module controls the note values Stutter Edit 2 uses to create rhythmic edits. Rate allows you to set the speed at which your stutter pattern slides from the beginning to the end of your configured range, as defined by the blue Range control.  The wider you set your Range, the more rhythmic variation you will hear in the stutter effect. From there, you have a few more options for creating a stutter.
Stutter模块控制Stutter Edit 2用于创建节奏编辑的音符值。 Rate(速率)允许您设置stutter节奏型从配置范围的开始到结束滑动的速度,该速度由蓝色Range控件定义。设置的范围越宽,在STUTTER效果中听到的节奏变化越多。从那里,您还有更多选择可以创建Stutter。

Do you want a smooth stutter effect or a choppier, “gridded” feel? With the Quantize mode off, Stutter Edit 2 moves smoothly from the lowest to highest note values set by the Rate parameters. For example, if you choose 1/8 for the bottom of the range, and 1/128 for the top of the range, the Stutter’s length will slide between those two note values.
您是否想要平滑的结实效果或更颤抖的“磨碎”感?关闭“量化”模式后,“ Stutter Edit 2”从“速率”参数设置的最低音符值到最高音符值平滑移动。例如,如果您选择范围底部的1/8,并选择范围顶部的1/128,则Stutter的长度将在这两个音符值之间滑动。

If Quantize is on, the plug-in will “lock” onto different rhythmic values as Stutter Edit 2 moves through the Rate control timeline, in accordance with the Mode and Step parameters.

如果启用了“量化”功能,则根据“模式”和“步长”参数,当Stutter Edit 2在“速率”控制时间轴上移动时,插件将“锁定”到不同的节奏值上。

Step determines how long Stutter Edit 2 stays on each of the Rate note values while moving through the timeline. After selecting note intervals in the Rate parameter, Mode affects how the selected notes are played, and the order in which they’re played. The Mode menu offers a number of choices to change the manner of Stutter’s performance:
Step 确定在时间轴上移动时,Stutter Edit 2在每个“ Rate”音符值上停留多长时间。在“速率”参数中选择音符间隔后,“模式”会影响所选音符的演奏方式以及其演奏顺序。 “模式”菜单提供了多种选择来更改Stutter的演奏方式:

  • Free ignores note values, instead holding whatever stutter length is closest to the progress of the curve. This can produce more jarring, atonal effects.
  • Closest steps only among the values in the Rate parameter.
  • Walk moves through the Rate parameter note values by moving up one note with each new step.
  • Skip moves through Rate parameter note values in a pattern: up two notes, then down one note (or down two notes, up one note, depending on the curve direction in the TVM).
  • Stagger moves through Rate parameter note values in a pattern dependent upon the curve direction in the TVM, or Time-Variant Modifiers—see the screenshot below.
  • Random moves erratically through the Rate parameter values.

Free会忽略音符值,而是保留最接近曲线进度的任何STUTTER长度。这会产生更多的刺耳音调效果。

Closest仅在Rate参数的值中步进。

Walk通过在每个新Step中上移一个音符来在Rate参数的音符值之间移动。

Skip中的“速率”参数音符值:向上移两个音符,然后向下移一个音符(或向下移两个音符,向上移一个音符,具体取决于TVM中的曲线方向)。

Stagger以取决于TVM或时间变化修饰符中曲线方向的方式在“速率”参数注释值之间移动(请参见下面的屏幕截图)。

Random通过速率参数值不规律地移动。

Time-Variant Modifiers are envelope curves that can be mapped to each individual parameter of Stutter Edit 2. This image displays the Stutter module’s Rate TVM, but the UI will display the envelope curve of any selected parameter.

时间变化修饰符是可以映射到Stutter Edit 2的每个参数的包络曲线。该图像显示了Stutter模块的Rate TVM,但是UI将显示任何选定参数的包络曲线。


The Stutter module is also equipped with a number of additional features that help you sculpt the shape and character of your Gesture, like Gate.
Gate changes the envelope of the audio sampled for the Gesture for unique rhythms, and Width determines the rate at which the repeating audio will be gated. The lower the number, the faster the repeating audio will be cut off. Finally, Tail sets the release portion of the gate, with lower values producing a choppier effect, and higher values extending the effect of the Gate.

Stutter模块还配备了许多其他功能,可帮助您雕刻手势的形状和特征,例如Gate。

Gate会更改手势中采样的音频的包络,以获得独特的节奏,而Width则决定重复音频的门控速率。数字越小,重复的音频将被切断的越快。最后,Tail设置门的释放部分,较低的值会产生断断续续的效果,较高的值会扩展门的效果。


本帖最后由 qianyao 于 20-6-29 12:12 编辑

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6182
#8 20-6-28 17:05
提示: 作者被禁止或删除 内容自动屏蔽

5431
#9 20-6-28 17:05
The Buffer module in Stutter Edit 2
Stutter Edit 2中的缓冲区模块

The Buffer module alters the way audio stored for playback through Stutter Edit 2 is performed. The Buffer Position is represented graphically as the L and R displays to the right of the Buffer enable button.
缓冲区模块更改了通过Stutter Edit 2存储用于回放的音频的方式。缓冲区位置以图形显示,显示为“缓冲区启用”按钮右侧的L和R。

When observing these displays in the TVM, the left and right nodes determine where playback from the buffer begins or ends. The buffered audio’s left and right channels can be edited independently, or linked together by clicking on the Link button located between the L and R labels. You can also reverse the playback direction with the Reverse button to the right of the L and R Buffer Position displays.
在TVM中观察这些显示时,左右节点确定从缓冲区播放的开始或结束位置。缓冲音频的左右声道可以单独编辑,也可以通过单击位于L和R标签之间的“链接”按钮链接在一起。您也可以使用“ L和R缓冲区位置”屏幕右侧的“反转”按钮来反转播放方向。

Movement determines how Stutter Edit 2 chooses the Buffer Position from the Grid Range—more on that in a moment—in one of three ways:
Movement决定了Stutter Edit 2如何通过以下三种方式之一从网格范围中选择“缓冲区位置”(稍后对此进行详细介绍):
  • Slider moves smoothly between the range handles.
  • Grid causes the Buffer Position to lock to the last grid point the timeline passes.
  • Random enables the Buffer Position to come from anywhere between the range handles.
Slider 在范围手柄之间平滑移动。

    Grid 使得缓冲区位置锁定到时间轴经过的最后一个网格点。

    Random 可使缓冲区位置来自范围手柄之间的任何位置。

The Grid itself slices the buffer into pieces based on rhythmic values—sixteenth notes, quarter notes, etc.—with which the other Buffer Position controls interact. Next in the effect chain is Jitter, a highly-customizable module that adds an adjustable amount of offset to the Buffers. You can use the Edit button next to the Jitter button to display a number of adjustable parameters for tweaking the effect on a micro level. The Buffer section is then rounded out with three stereo image controls: Pan, Width, and Center.

网格本身根据节奏值(第十六音符,四分音符等)将缓冲区切成片,其他缓冲区位置控件与之交互。效果链中的下一个是抖动,抖动是一个高度可定制的模块,它为缓冲区增加了可调整的偏移量。您可以使用“抖动”按钮旁边的“编辑”按钮来显示许多可调整的参数,以在微级上调整效果。然后,使用三个立体声图像控件对“缓冲区”部分进行四舍五入:“平移”,“宽度”和“居中”。

Use effects for ultimate creativity

One of the most powerful additions to Stutter Edit 2 is the brand new Effects Section. This includes 11 different signal processors, each with a number of respective parameters that can be mapped to a TVM curve of your design. The best way to learn these is simply to dive in and get your hands dirty!

利用特效实现终极创造力

Stutter Edit 2最强大的功能之一是全新的效果部分。它包括11个不同的信号处理器,每个信号处理器具有许多各自的参数,可以映射到设计的TVM曲线。
本帖最后由 qianyao 于 20-6-28 18:36 编辑

5431
#10 20-6-28 17:06
Experiment with Stutter Edit 2 as a performance and sound design tool


Now that we’ve covered the operation of Stutter Edit 2’s many, many modules and effects—that wasn’t so bad, was it?—it’s time to get into the plug-in’s utility as a live remixing tool, as well as a sound design powerhouse.

Stutter Edit 2 as a performance tool
Each MIDI note triggers a different Gesture, giving Stutter Edit 2 instrument-like playability which allows you to incorporate it into live performances. Turn repetitive sections, buildups, and breakdowns into interactive experiences for you and your audience!  
As your audio plays, use your MIDI controller to jam along with Stutter Edit 2 and pick out some Gestures that catch your ear. You can also record everything you play to MIDI clips in order to edit them later on.

Stutter Edit 2 as a sound design tool
In addition to real-time remixing, Stutter Edit 2 can be used as a powerful sound design tool for creative music production. While short, fast-paced Gestures are generally more appropriate for live performance, you can also use Stutter Edit to transform larger sections of audio by playing more drawn-out sustained notes (a great way to use the new Auto Mode to loop and audition the Gesture instantaneously without routing MIDI!)—it’s an easy way to recycle old sounds to make them fresh again.

Stutter Edit 2: further learning
After spending some time with Stutter Edit 2, you’ll want to dive into the individual modules and tinker around for a deeper understanding of just how much it can do.
Choose a preset and go through your controller key by key to see which effects are triggered and how they work together. Listen to how your tinkering affects the Stutter Edit sound and use this information to build some next-level effects.

We can’t wait to hear what you come up with. Happy glitching!
本帖最后由 qianyao 于 20-6-28 17:08 编辑

5431
#11 20-6-28 17:08
一会再弄,图片待会上传

208
#12 20-6-28 17:26
非常优秀的学习态度!赞叹

1491
#13 20-6-28 17:34
谢谢雷锋

4434
#14 20-6-28 17:44
正想学学,谢谢分享

1339
#15 20-6-28 18:58
辛苦了,正好这两天想学学,谢谢!
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