The Reverb Unit(混响单元)
A reverb unit simulates the sound of different acoustical areas. This area can be as small as a closet or as big as a gym, or even bigger. Digital Reverb can even create spaces that don't exist in reality.
混响单元是模拟不同声学空间中的声音。能模拟的空间可以是小的封闭空间,大的体操馆,或者其他更大的。数字混响还能创造不真实的空间。
When you combine the direct sound of your instrument with the reflections in the room, decay time, etc., you hear the sonic character of that specific environment. How does the reverb do this? In simple terms, it reproduces Delays and Echoes similar to the reflections of a acoustic space and then combines them and Kazam!, you hear a natural reverb in a room.
当你吧乐器的直达声以及房间的反射声、decay time 等等联系起来以后。你会在特定的环境听到声音的特征。混响是如何工作的?在simple terms(简单术语),他复制了延迟和回音去模拟声学空间的反射以及把他们联合起来and Kazam(kazam不知道是什么意思,所以只有原文照抄了)。那么你就在房间里面听到一个自然混响了。
On each reverb the parameters are set under an algorithm. Here is where you can edit the parameters. Only one problem here, some reverb units works a bit differently. They give their parameters different names and they react differently then you might expect compared to another unit you might know. Every time I come across a unit I don't know well, I have to sit and tweak the parameters quite a bit to understand what effect I'm going to get from this specific parameter.
每混响的参数都是设置在运算法则之下(就是算法啦)。这就是你为什么能编辑参数的原因了。但是有一个问题,一些混响单元的工作情况会有一点不同。给予他们的参数名称会有不同以及作用上的不同,在与其他不同单位后你可能知道他们之间的不同。
Also, not all Reverbs are created equally. You get what you pay for. You can find nice budget compressors, decent gates or efficient pre-amplifiers. But Reverbs! You got to pay big bucks for a high quality reverb unit, and you will hear the difference!
当然,不是所有混响都被设计成相同的。你能用什么混响就要看你付出的金钱了(意思就是这样啦)。你可以用预算以内的压缩器,能用过得去的门限或者能干的前置放大,但是你必须把大把的金钱投资到一个高质量的混响单元上,那么你就能听到他们之间的不同了。
What are the common parameters on Reverbs?.(混响上的一般参数有那些?)
Reverb types - What type of reverb it is. There are Halls, Rooms, Chambers, Plates, etc...(混响类型,这里不用说了,接触过WAVES的人都知道)
Size - What the physical size of the space is. This can range from small through large. Diffusion - How far apart are the reflections from each other
.(空间的物理大小,参考TC混响。扩散(密度,diffusion)-反射声之间间隔的距离)。
Pre-delay - Sets a time delay between the direct signal and the start of the reverb
(预延迟-设置一个计算直达信号和混响开始的延迟时间)
Decay time - The time it takes for the reverb to die away after the direct signal stops.
(decay time-从直达声停止开始,到混响时间消失的时间)
Mix (Wet/Dry) - Sets the balance between the dry signal and the effect signal. When it's totally wet, the dry signal is shut off.
(混合,这里就是干湿比啦~用过WAVES RVERB的都应该知道)。
Early reflection level - Controls the level of the first reflection you hear usually within 50-80 milliseconds.
(早反射声-控制最先被你听见的反射声音,经常在50-80MS之间)
Hi Freq. Roll Off - Helps control the decay of high Freq.'s (as it's found in natural reverb).
(高频滚降)-帮助控制的decay的高频(用来模拟自然混响)。
You can find even more parameters in some reverbs (in the case of a Lexicon PCM 90, you can have up to 90 parameter controls for certain algorithms!), or different names for the same parameters. But if you understand the concepts involved you should have little trouble figuring out parameters from unit to unit. The manual is helpful too.
We could sum up the order of how the parameters effect the sound in this way:
你可以找到某些混响上找到更多的参数控制(例如LEXICON PCM 90,你可以利用中心算法设置多大90个参数控制),或者相同参数不同的名字。如果你明白了相关的概念,那么你就能很容易的判断出不同混响的参数功能了。当然数名书也是十分有用的。我们能把所有影响声音的参数数量综合为以下几个:
· Direct Sound (直达声音)
· Possible pre-delay time (可能有预延迟,某些混响是没有的,特别是免费的插件)
· Early reflections (早反射,WAVES/WIZOO的混响都有早反射,WAVE ARTS 好像也有)
· Late reflections (后反射,这个WAVES以及WIZOO就绝对的有了,其他不清楚)
· Decay time (这个在H2O版本里面就WAVES/WIZOO和TC有了,我说的是H2O版本)
Some Audio Examples of Reverb
In order for you to understand these parameters, Audio examples will be used to illustrate different situations in which the various parameters can be put to good use.
为了让你理解这些参数,那些声音例子能帮助你了解不同情况下用好这些不同的参数。
Hall reverbs - This is a simulation of a concert hall. It is one of the smoother and richer sounding reverbs. It usually has a high amount of density.
大堂混响-这是模仿一个演奏厅。是一个听起来顺滑以及具有丰富回响声音混响。通常拥有比较大的密度。
Room reverbs - Typically smaller then a Hall but can vary from a very small room to a big room. It can also range from bathrooms (hard surface) to soft sounding rooms (soft surface). A room will provide mostly ambience and will usually have a small decay time.
房间混响—特点是比大厅小,但是调节从一个很小的房间到一个非常的房子。也能设置成从浴室(大反射)到声音听起来比较小的房子(小反射)。房间能提供大部分的气氛以及往往让混响拥有一个小的decay time。
Plate reverbs - It simulates a large sheet of metal in a box with a speaker attached to the plate to make it vibrate and mics to pick up the sound. This kind of reverb is very clean and bright sounding.
金属板混响-他是模拟在一个空间里面的一大块薄金属,让喇叭付在金属板上,使得金属板震动,一定把声音用MIC录制下来。这个类型的混响十分清晰,听起来十分明亮。
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