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这个是SAWSTUDIO论坛上说的,介绍KICK 的EQ和压缩的

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4632
#1 06-4-5 11:49

这个是SAWSTUDIO论坛上说的,介绍KICK 的EQ和压缩的

这个是SAWSTUDIO论坛上说的,介绍KICK 的EQ和压缩的

http://www.sawstudiouser.net/for ... p?t=3905&page=3

记住要看这位AudioAstronomer的发言,他说的很好.

13670
#2 06-4-5 14:43
我先將他這個抄了過來...有時間翻譯給大家參考


Anyways, I saw that reverse button on the gate and after tinkering I thought, well, that annoying resonance that accompanies all kick drums after the initial transient... you know, the one that muddies up the sound. It's the shell resonance, and why 90% of engineers cut 200-400hz out of their kick drums. Well it has a specific place in time it occurs for all kick drums depending on width and depth.

我看到 gate 的 reverse 按鈕, 苦思了好一陣子, 回想到  騷擾的共嗚聲是緊接著 kick drum 最初很短暫的首部聲音而至, 是混濁聲之泉源, 亦解釋了為何大多工程師都喜歡在 200HZ~400HZ這位置切低這KICK DRUM的內部共嗚, 當然還要視乎KICK DRUM 的 寬度與深度而定。

So, I sat down and figured that this shell resonance occurs about 30-40ms after the kick drum hit. The transient occuring before always sounds great, an the resonance after is mostly wonderful low end from the heads and shell interacting.

於是乎, 我便坐下來, 估計出這內部共鳴大概在打落KICK DRUM 後的 30-40ms。在這內部共鳴之前所出現的短暫聲音一般都很好, 而內部共嗚之後的低頻亦非常漂亮。

Well, just so happens the reverse gate function allows you to correct his quiet well. Set the gate to trigger at kick drum hits (the line helps alot along with the F5 view.). Set the attack and release so all you hear is that nasty "WHOMP". I found with standard kick drum sizes this was .030-.50 for a 16" depth, 22" diameter, and .010-.030 for a 18" depth and 22" diameter. Release can be tailed to the tuning and possible muffling of your kick. Less muffling means longer release because the shell will resonate longer. Values from .020 to .400 can be necassary, depending on variance of kick hits in the song. Once you have zeroed in on that whomp.

reverse gate 的功能正好對付這問題, 首先按 gate, 以橫向推子調校至打擊kick drum落點(在播放靜止狀態, 移動推子時 MT軌道有橫線可以看到)以及 attack/release時間, 找出kick drum最擾攘強烈的 " 洪洪"的聲音。我發現標準 kick drum 16"深/22"直徑的 attack/release 時間分別為 0.030/0.50, 而 18"深/22"直徑為 0.10/0.30。release 時間在 0.20-0.40ms 是必須的, 至於實質多少便要視乎個別kick drum打擊時的聲音而定。



HIT REVERSE. BAM. Instant perfect rock/fusion kick drum. Good strong definition, wonderful boomy resonance. And none of that woody, cardboard-like whomping of the kick drum. And the wonderful part? The Floor value can be used like an "eq" to bring up and down the volume of the offending resonance.

接著便按 "reverse"按鈕, rock/fusion 的 kick drum 聲音便立即呈現, 強而鮮明的共嗚聲, 沒有了類似木或卡纸板的感覺, 最美妙的是 floor value (Flr)可以像 eq 般可增加或減少騷擾性的共鳴音量。  

Of course this is just basic expansion, but it's so COOOOL how saw handles it. And I bet many users have not explored this yet

這只是基本的擴展公能, 但saw能這樣處理真是很酷, 相信很多用saw的朋友還沒嘗試這方法。

Now to point out I did this test with various kick drums from top manufacturers and custom shops. Ayotte, DW, Taye, Gretsch, Yamaha, Remo (yes remo still makes drums), and many older drums from the likes of continental, remo, gretsch, camco, fibes. Sizes for the kicsk varying from 16"-28". So I assure you my ideas do not come from a matter of "crappy drum shell" syndrome  And my playing is not entirely in question either  But I wont go into that. Just covering bases because often it comes into "well you shouldn't need to do that if you were using XXX kick or playing right". Im trying to share a tip for production

最後就不直釋了, 意思是說如果 kick drum 在錄音時本身的聲音或演奏得宜, 則無必要用這功能, 作者只是希望分享他的一些心得。

[ 本帖最后由 himhui 于 2006-4-6 10:17 编辑 ]

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5827
#3 06-4-5 15:04
直接等你的翻译好了
哈哈哈哈哈

611
#4 06-4-5 15:29
好啊~
等翻译~`
顶`

2555
#5 06-4-5 19:10
不难,我都看懂了···

写着个的人肯定是硬件狂人

13670
#6 06-4-5 23:34
這個概念不只是適合在saw用, 在其他軟件也一樣可應用得到的。

4632
#7 06-4-6 08:22
~~~~~~~~~~~~~~我自己弄的时候还很喜欢那种共鸣声音呢~但现在文中的意思是叫我们GATE掉她~~不要了~~郁闷

13670
#8 06-4-6 08:53
我想這個沒有絕對, 只要是適合歌曲的類型,風格, 什麼都可以, 作者亦只是針對有問題的 kick drum 聲音, 尤其是錄製真鼓, 一後釆樣通常都是調校好的。

[ 本帖最后由 himhui 于 2006-4-6 10:33 编辑 ]

4632
#9 06-4-6 09:21
快告诉我那些插件好~~哈哈哈哈 ,电脑坏了我有可以下,造福大家造福大家

7177
#10 06-4-7 02:01
订了。。。又学道知识了,,这些好的资料打着灯笼都难找啊。。。再次感谢老大贡献。。。

4632
#11 06-4-7 08:53
其实我觉得这个是可以修饰KICK的声音,很多时候的确很多KICK是共鸣声音,同时也可以找这个方法来消除,可以让鼓声纯净一点(我自己觉得做完这个处理让KICK更纯净).

646
#12 06-6-7 23:55
学习中.
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