The tutorial writes by Tweak
What you need1. A good quality MIDI sequencer. Are you serious? Then don't mess around with toys and $50 buck midi programs! Sure they may have the same features as the big boys, but trust me, it just isn't the same. There is no substitute for the user friendliness of a top of the line (or near top of the line) sequencer used by the pros. While everyone needs to budget money for the studio, and it is a very expensive enterprise, this is one area where a compromise may prevent you from reaching the heights. Music power is the ability to translate the music you feel into sequences of data. If your sequencer makes it hard to do something, chances are great that you won't try in the heat of creation. The easier functions are, the more likely you are to use them. See
Comparing the top MIDI Sequencers for the PC for more.
2. Learn Your Sequencer's Basic Functions.
If you haven't done this you are wasting time. High end sequencers do take time to master and have a steep learning curve. Think of it as an investment. The joys of making your own music is the payoff, and it is worth every minute you spend figuring things out. All sequencers have their own internal logic and organization. Its important to find out which sequencer has a way of working you can groove with. Here are the absolute basics you must master.
Make sure you at least know the major key commands for REC. STOP. PAUSE. REWIND. Don't use the mouse for these functions! It will slow you down and probably ruin a few ideas. I'm not kidding. Nanoseconds count when you hit a live spark. If possible make it so your playing hand never leaves the keys. Use the other hand to trigger the record button. Know how to use a DRUM or PIANO ROLL GRID. Figure out the fastest way to make a new track and define an instrument.
Speed and intuitiveness is everything. You don't want to be mucking around with menus looking for functions as your live spark fades back in the void till its gone. Read up on what Quantizing does. So crack the manual. Chances are before you get too far you'll have a few ideas.
3. A desire for Quality.
The difference between a great sequence and a ho-hum one is quality. You have to work towards this realm. Quality occurs when you work your sequences with mixers, controllers, effects, program changes and every element suddenly locks together to make a unified image and statement. That's what all those tools are for. Once you are in the realm of quality you can't do wrong. Well things always can go wrong, but they are less likely when a vibe has caught you. Tweak that foundation till it moves your soul. Always ask: What can make this better?
4. Fun.
If its fun to record it might actually be fun to listen to. This is the most important tip of them all! I don't care what they tell you in music school. Music is supposed to be fun! If it's not fun, it is not going to work. So make sure you "Play". A fun piece can break all the rules and go platinum. A "textbook perfect" piece might get you through a college recital, but that's all it will do.
Tweak's RecipeStart with DrumsStart with one or two bars of Hi Hat, on a quantized grid, input notes with different velocities. (quarter notes or eighth notes typically for rock, 16th notes for dance)
Lay down the same bars of bass drum. (Beats 1 and 3 for rock, ballads, etc., 1,2,3,4 for dance) (Go ahead, add leading notes, experiment--you are building a house, make the foundation strong and weather-worthy.)
Position and choose the snare. (Normally to beats 2 and 4) (Yes, add a frill, a flam, and flirt with this essential backbeat). Don't add the Toms yet, or anything else.
Listen to this simple drum pattern
Copy this sequence to bars 1-8 (verse), then copy it again to 9-17 (chorus)
Time Out!What's a Hook? A "hook" refers to the 1st opening bars of a song, sometimes to only the 1st few seconds. The hook must generate enough interest to keep the audience wanting to listen What's a Bar? A place where musician's hang out and get famous for their bad boy/girl behavior.. Yes..but in terms of music construction, a bar refers to a measure of music. In most pop music in the time signature of 4/4, that's 4 beats. "A One and a Two and Three and a Four" That's one bar or measure.
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Using Audio Loops? No Prob. Just find the beat you like and lay it down. TIP: Even if you have the same loop repeating you should put it down a least every 5 bars. Even the best cut loops go out of sync if you try to run them 16 or more bars.
Doing Trance? Many pieces that have made a lot of money just start with a kick for 4 bars, and the hats the next few bars, then the snares all culminating in a snare roll. The rest of the rules below don't necessarily apply. Trance works by building up elements and dropping them out and adding new ones. Sort of like driving your car on the expressway with an every changing landscape, with the throbbing of the motor keeping it all unified.
Time Out! Do you know what the white and black notes are on your keyboard? If you don't, take this quick lesson. It shows you what you need to know in about 2 minutes, and how to use a marker and tape to mark off the notes in the key you are in. Read Tweak's Basic Keyboard theory Now!
Add Bass for ChorusBack to a standard song. Do a baseline for the chorus. Take your sweet time and experiment till you find something you really like--do not settle for "anything", and avoid tweaking reverbs, FX--just get the bass right. You do not have to sound like Jaco the Great here. The most powerful basslines in our music are very simple play-offs of octaves and fifths. Or its a simple walk up or down the scale. Or in some Trance music, just playing the same note in a straight run of 16th notes, deleting a couple at random and raising one note a half step. Make sure you LIKE what you have given birth to. Groove it, twist it, torture it. When your inner censor says "Wow, Cool!" move on to the verse section. You might find, after coming up with the verse bassline that you want to change the chorus bassline to make it fit better. Yes! Do it!
Here you see the bassline for the chorus section.
Using Loops? Then find the bass loop you like. Note that it will probably take you longer to find one you like than making one from scratch.
Time Out: Song Building Secret: There are, some famous composers have argued, two general principles to follow when writing music. The First is the rule of Similitude. The rule is the more you make things similar, the stronger they become. The second and opposing view is the rule of Contrast. If you make things sound different, they are more interesting. Of course, both are correct. You can use these rules for every aspect of the song. Yep! They are abstract. Use it to build a melody and decide which note comes next; or use it to orchestrate instruments, or decide on the best arrangement. If you ever get lost, ask yourself, "What would the rule of similitude say to do?" You Owe me, dude. |