用户体验故事讲述:
Sound Bytes
"If anyone asked me if something like a fundamental set of tools for sound design exists, I would definitely recommend INA GRM bundles. Not only are there true gems inside of them, gems meaning unique and inspiring plug-ins, but these plug-ins are so easy to use... INA GRM Complete II is a must for sound designers and for experimental producers."
Vincenzo Bellanova - sound designer
How the outstanding sound for ‘Stranger Things’ is made
About Comb Filter
"I worked with these great forest recordings with trees creaking and I tried to use a bit of comb filtering. I didn’t want it to sound like it was comb filtered though. I didn’t want it to have this robotic sort of sound. Using GRM Tools, I went through and adjusted filter settings and found one that gave me a sound that was not really a delay or a slap but just added a bit of enticement. It’s something between a reverb and a delay."
Craig Henighan - sound designer
Creating the wild, gory sound of ‘American Gods’
"I really like the Ina-GRM Tools. I really like using Freeze and Shuffler. That processing for the New Gods vocal treatments allowed me to draw out the performance. It’s pretty random. That’s almost what the tool is, a randomizer. But if you draw it out you can change the frequency of the loops or the pitch of the loops or how quickly it is looping back and feeding back. It takes a little bit of time to perform what you see and what Freeze and Shuffler are doing. But those were my two favorite tools for the dialogue treatments on American Gods."
Brad North - supervising sound editor
Guardians of the Galaxy Vol. 2: Blockbuster sound design
David Acord applied flange to create a warpy feel and time-stretched the sound to give it a screamy vocal quality. He used Ina-GRM Tools Warp plug-in to help round off sharp edges, particularly when the power needed to sound more benevolent. “I could use Warp to lower it, soften it, to give it an airy quality and quiet it down,” he says.
David Acord - supervising sound editor
Sonic Joy Awards 2016
About Spaces
"You can create subtle movement within your source audio, or you can go to town, and shape a completely new sound almost unrecognisable from source with the extreme settings of the plugins.
The amount of automation combined with the depth of manipulation at your fingertips is quite astonishing, and for both producers and sound designers once again, GRM have come up with some inspiring creativity tools to help you bring more out of your sound than you thought possible."
Fab
Post Magazine
"Australian sound effects editor/mixer Cate Cahill uses INA's GRM Tools plug-ins to create unique sounds for such films as Mad Max: Fury Road."
" For audio post in particular, Cahill favors the INA’s GRM Tools plug-ins from her time spent designing sound for Farscape. She says, “The way they are designed to deal with sounds, in unusual but intuitive ways, allowed us to create the numerous gizmos and noises you expect to hear in sci-fi.” Their easy integration into the Pro Tools workflow allows Cahill to quickly turn ordinary sounds into unique creations. “I am still using them on my current projects,” she says."
Cloud Imperium Games
"I've been using Fusion a lot on the weapons in Star Citizen. With a sharp downward trajectory I can add a hint of ‘zappyness’ to punchy layers. If I follow this up with other transient shaping plugins to get the attack back whilst still having that cool zappyness!
Contrast is a great tool for bringing out the specific qualities of a sound. I especially like using this on mechanical sounds to bring out the unique tonal elements of a sound that I'm after.
Doppler is a nice easy-to-use tool, that allows me to add a bit of movement to a plugin chain to turn a constant bed of sound into great source for making spaceship fly-by sounds.
I find GRM Tools operate at their best as elements inside plug-in chains to create truly unique source material which I then layer together to create the final sounds. They're a set of plugs I find myself repeatedly coming back to!"
Gearlutz.com
"Spaces provides a great deal of creative command over the width and direction of multichannel audio content as it flows through time and space. Therefore, I highly recommend this plugin suite to any eMusician, producer, film and game scorer, sound designer, etc., who works in multichannel and is looking to free their music from the limitations of an ordinary sound field. Thank you, Ina-GRM, for developing such a unique and useful audio software package."
Tommy Zai
Audionewsroom.net (ANR )
About Spaces
"...Sonically, these plugins are all very GRM flavoured. You can create subtle movement within your source audio, or you can go to town, and shape a completely new sound almost unrecognisable from source with the extreme settings of the plugins... once again, GRM have come up with some inspiring creativity tools to help you bring more out of your sound than you thought possible."
Andy Dollerson
Sound on Sound
"GRM’s Evolution is both rather wonderful and unlike any other effect I’ve tried. Feed a drum loop into it, for example, and you can generate ethereal, icy clouds of noise that are like waves crashing on beaches in the land of dreams. Apply it to voices and instruments and you’re in the twilight world where weird, treated reverbs morph into synth pads and textures."
Sam Inglis
Designingsound
“The depth of what you can do with all the GRM plug-ins is amazing,” says Richard Adrian, another sound creator par excellence at Danetracks. “There are so many different parameters that every time I use GRM Tools I find something new. It’s best to have as many sound design tools as possible, but these are the most useful tools that we have in our plug-in library.”
“The more tools the merrier,” Davis agrees. Danetracks team member Michael Johnson, who used the ST Bundle plug-ins extensively on The Matrix: Reloaded and The Matrix: Revolutions, feels the same way. “We couldn’t have done Revolutions without the ST plug-ins,” says Johnson.