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Sample Preview in Reaktor

 
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#1 02-2-1 23:44

Sample Preview in Reaktor

Author  Topic: Sample Preview in Reaktor  
teejay
K-v-R Regular
Member # 1169

  posted 19 January 2002 03:18                     
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Hi people,
is there any way of enabling sample preview when loading a sample in rektor??,without sample preview its very frustrating to look for the right sample especially when u have such power at hand to blast it beyond recognition.Also does the sample preview work on AKAI samples??.
Thanks and keep the good work going.


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Posts: 25 | From: India | Registered: Sep 2001  |  IP: Logged  

Dash-Synthesis
Forum Moderator
Member # 631

  posted 19 January 2002 11:42                        
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I think you should post this at NI User Forum, since a lot of users asked about this feature looong time ago and still nothing.  But let's wait for NI, they should do this, is a very important feature.  
Regards, WilliamK

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DashSynthesis - Virtual Synth Designers - http://www.dashsynthesis.com/



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Posts: 177 | From: Brazil | Registered: Jun 2001  |  IP: Logged  

TabSel
K-v-R Regular
Member # 1713

  posted 24 January 2002 22:55                  
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Yes, sure, NI will implement this feature someday...after we got "Kontakt" sampler, then "Nuseq" sequencer and finally "Phresco" physical modelling resonant synthesiser, NI will hopefully find some time to implement this feature and some others just before they deliver Reaktor 4.17 which is known as nearly stable...
sorry, couldn't resist

I placed my order for Infinity today...
I know from the demo that its way deeper and abstract than reaktor. I bought Reaktor when it was Generator 1 and was impressed. I was impressed too seeing this amazing piece of software and its creators getting bigger and better over time.
Until now that they'll take a break on earning reputation and step back on customer awareness.

Maybe Infinity will go a similar way than Reaktor then, excluding the present, hopefully...

TabSel


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Posts: 24 | Registered: Jan 2002  |  IP: Logged  

RewRew
Newish (Well I don't post much)
Member # 1839

  posted 25 January 2002 16:55                     
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I use a little program called Picaview http://www.acdsystems.com/Englis ... /Picaview/index.htm
When you open the sample load dialog you can right click a wav and it will preview it.

Not the most elegant solution but it works for me.


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Posts: 1 | Registered: Jan 2002  |  IP: Logged  

Dux
Newish (Well I don't post much)
Member # 1399

  posted 26 January 2002 03:15                        
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I couldn't help it, I have to comment on "Infinity". I know it's off-topic, but Reaktor is so far the Far Best Synthesizer\Sampler EVER created for PC and just stick to that. I tried more synths on PC that either of you will ever in your life and I'm not exagerating. Everything is sheer s... compared to Reaktor and I mean The Sound of it. Forget 70% of VSTi's and stupid Reason or for gods sake Rebirth [audio quality really sucks] except for Pentagon and Mercury and stick to NI. They are pricey but...BEST sounding. Who likes better comfort or some features others have - go for it, I won't stop you. this is just a friendly suggestion from experienced synth technician and musician. Nothing comes close to my trusty analogue stuff though, but Reaktor is cool. Infinity is btw 500$!!! for what? The only feature I like in infinity is that you can build your own VST effects pretty quickly, yea that's a cool one, but its synth modules sound, well, not so good at least. Cheerio. rather throw 500$ in FM7 or anything else.

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--------- DUX ---------
Music is about feelings
and a best drog ever...
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Posts: 8 | From: Croatia | Registered: Nov 2001  |  IP: Logged  

TabSel
K-v-R Regular
Member # 1713

  posted 26 January 2002 07:59                  
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Don't agree. In the digital domain sound consists of numbers calculated with algorithms. So if NI and Soundquest both invents the same algorithm, the numbers will equal and so the sound...
What I want to say is, that with a modular "algorithm toolkit" like Reaktor or Infinity you can just build any algorithm you like and it will sound accordingly. A sine wave is a sine wave, be it Reaktors' output or Infinities. Both sound equal then...
Reaktor is not as abstract as Infinity, that is, you have "prebuild" algorithms (modules) to use, that actually "sound" good. With Infinity, you will have to build all of your own, mostly. But that will change over time. Plus, in Infinity you are way more flexible. I don't have it yet. But I think, you can, for example, use VSTi/fxs within an Infinity patch, that itself is used as DXi within Sonar. See...
Both Softwares are called "modular", but they are aimed to different groups of people. Reaktor is more musical oriented, with Indfinity being more "DSP in global" oriented.

BTW I don't want Reaktor having any more features as it have now. I just want the implemented features working, i.e. bugs fixed.


TabSel


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Posts: 24 | Registered: Jan 2002  |  IP: Logged  

WhyteRabbyt
K-v-R Regular
Member # 1041

  posted 26 January 2002 23:14                  
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TabSel quoth Don't agree. In the digital domain sound consists of numbers calculated with algorithms. So if NI and Soundquest both invents the same algorithm, the numbers will equal and so the sound...
Actually, that's a pretty big 'if', but it doesnt actually hold true; there could be differences in the word size used for calculation, for example, as well as differences in the numerical accuracy of their maths routines, either of which could affect the perceived sound.

What I want to say is, that with a modular "algorithm toolkit" like Reaktor or Infinity you can just build any algorithm you like and it will sound accordingly.
You will probably find that the algorithms you can implement are actually restricted by the low-level primitives implemented in tha package.

A sine wave is a sine wave, be it Reaktors' output or Infinities. Both sound equal then...
Incorrect. The output from a digital sine wave oscillator -will- vary from one implementation to the next. Some rely on simple table-lookup, others on more sophisticated methods. As mentioned before there will almost definitely be variance in word size, rounding/interpolation strategies, et.c.

[ 26 January 2002: Message edited by: WhyteRabbyt ]


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Posts: 89 | Registered: Sep 2001  |  IP: Logged  

TabSel
K-v-R Regular
Member # 1713

  posted 27 January 2002 00:22                  
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word sizes etc. are all part of an algorithm, isn't it?
And wether a sine wave is made from a table holding 44100 samples of a precalculated sine wave beeing read out or every sample calculated in realtime, I think the numbers will equal, no?

However, first, sound is a matter of taste, and second, I'll shut up now...

TabSel


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Posts: 24 | Registered: Jan 2002  |  IP: Logged  

MB
K-v-R Regular
Member # 1255

  posted 27 January 2002 02:32                     
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TabSel,
Algorithms are one thing, the implementation is another one. There is a million way to implement a simple lowpass filter, yet every one is compliant with the basic algorithm. There is an infinite number of nonlinear functions one might use to mimic the distortions introduced by analog circuitry. The probability of two totally different and ambitious developers using exactly the same formula is zero.


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Posts: 26 | From: Poland | Registered: Oct 2001  |  IP: Logged  

TabSel
K-v-R Regular
Member # 1713

  posted 27 January 2002 09:10                  
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right,
and I must admit that Reaktors filters sound really good to me.

What, if they don't match your taste? You are stuck with what you have. With Infinity you could build your own filters...
It's just an example of the flexibility of Infinity. I'll never try to build my own filters, thats beyond my insight to DSP, and days last only 24 hours having my kids eat up most of it. I'm more on the "bool aspects" of DSP.

TabSel


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Posts: 24 | Registered: Jan 2002  |  IP: Logged  

MB
K-v-R Regular
Member # 1255

  posted 27 January 2002 14:21                     
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The generic filters in Reaktor are basically linear. That means, you are free to insert any kind of nonlinearity between their first order sections to achieve the desired behaviour of the whole structure. Heck, that's how those Moog, P5, and 303 filter models are built.
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