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[新闻] The O-Bow——弦乐用MIDI控制器

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#1 14-3-29 18:53

The O-Bow——弦乐用MIDI控制器


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O-Bow是一个由传感器和合成软件构成的电子乐器。 使用光学传感器以高分辨率捕捉弓的速度与角度。 各种各样的弓形物品都可以被识别,包括小提琴弓和木棍。
以下是嵌入的网页:http://www.tech.dmu.ac.uk/~dylan/z/dylan/project/obow/index.html






Background:
The O-Bow is an electronic musical instrument consisting a bow sensor and synthesis software. An optical flow sensor is used to measure the bow speed and horizontal angle with high resolution. A variety of bow types can be tracked, including violin bows and wooden sticks.

Development of the O-Bow was prompted by the obvious need for something like a windcontroller but for string instruments.  Increasing amounts of orchestral music in tv and film is produced using sophistocated sample based instruments played using keyboards. String sounds are some of the hardest to generate convincingly because of the variety of possible expression. The initial  aim for the O-Bow  was to find a way to add more expression in this setting.
[size=-1]It is also expected to be popular for live performance and in education. Because it is electronic there are no restrictions on what kind of bowed sound might be produced.

It is not intended as a replacement for a real violin!

A real string instrument requires careful control and coordination of bow velocity, down-force, bow position, finger position and vibrato, including time evolution, which can take many years to master. The O-Bow requires only the control of velocity and can be made much more forgiving to play, while retaining considerable expressive potential. Pitch can be controlled using a conventional keyboard or other controllers such as ribbon controllers. Additionally, bow angle is found to be useful for controlling vibrato intensity, freeing the non-bowing hand for key work. Down force sensing may be added in future designs, but is not currently seen as a priority.

From a broad perspective, bowing is a very natural, ancient mode of expression. It deserves to be integrated better into the modern world of electronic sound. This includes the creation of instruments that go beyond direct emulation of bowed instruments.
The method of synthesis adopted here is based around the modification and playback of recorded string samples. In practice this approach works better than expected, partly because the variety of bowing produces a wide variety of gain profiles, and variation in resynthesis, particularly at the critical onset stage. Of course it is difficult to capture every detail of behaviour in this way. Physical models offer the potential for much more realistic and rich behaviour, but they have some disadvantages: It is hard to make a physical model fit well to a given instrument. Even when this is achieved successfully, the result may be as difficult or more difficult to play than the original and require many sensor inputs, particuarly true in the case of the string instruments. So while physical models are expected to play an important role in the future, they are not a focus initially in this project.


New feature summary:

- robust tracking from low to high speeds for variety of surfaces including standard bow hair types.

- bow contact parameter, enables [size=-1]ringing string sound when bow is removed while bowing.

- all communication is using the USB-MIDI protocol providing immediate connection to music software.

- cylindrical casing design for flexible configuration and orientation, for example using standard mic holder.

- contact saddle manufactured from optimized CAD design, for bow engagement and tracking.

- software moved to the Native Instruments Kontakt platform. The script language is strong enough to implement all the O-Bow features. This allows the O-Bow to operate as a virtual instrument in a wide variety of music software.

- manipulations are possible on the control data directly in a sequencer.

- speed to gain warping for a variety of playing feel.

- new violin sample recordings, including ringing. Many thanks to violinist Motje Wolf. The sample sets are incomplete and not fully produced. Complete sample sets will be incorporated later.



第一次发新闻。如有错误请各位老师见谅。
发之前已经搜索过论坛没发现相关的信息所以发了。其实也不新,就是开发进度比较慢呃。

PS:引言修改了好几次还是渣翻译,以前翻译教程的老师们辛苦了。OTZ

[ 本帖最后由 bksky 于 14-3-29 19:39 编辑 ]
观众反应
mao
:看起来很不错。

4981
#2 14-3-29 19:03
酷啊,所以说科技一直在发展

1541
#3 14-3-29 19:08
这个其实有点矛盾 持弓和弹琴基本都是右手最舒服 .....实时演奏会有点难度.....不过有这个东西好过没有 ....支持

3075
#4 14-3-29 19:15

@

需要专门开发音色支持!

343
#5 14-3-29 19:26
算是一种进步,不过这种方式还是不太好,很难还原真实的运弓力度变化,如果能直接做成小提琴的外形,然后用传感器之类扑捉就好了,说不定我幻想的这种MIDI小提琴,连松香擦的多少,都能捕捉出来

1121
#6 14-3-29 19:33

回复 飞毛腿 在 #3 的 pid=4151769 的贴子

對於有鋼琴功底的人,左手彈旋律很正常,難不成拉小提琴也要右手按弦?男女搭配幹活不累嘛

187
#7 14-3-29 19:33
好神奇的东西啊

104
#8 14-3-29 19:42
提示: 作者被禁止或删除 内容自动屏蔽

1337
#9 14-3-29 19:44
之前看过音控社视频就觉得是不错,如果可以通用其他银色的话,我们可以团购啊。

2132
#10 14-3-29 21:16
现在有卖的吗?

119
#11 14-3-29 22:30
蛮有意思的诶!  想买有没有门道啊?

119
#12 14-3-29 22:37

回复 飞毛腿 在 #3 的 pid=4151769 的贴子

弹左手琴的朋友看来很有用处了

923
#13 14-3-29 23:18
呵呵!识别松香擦的多少?
原帖ln20031619 于 14-3-29 19:26 发表
算是一种进步,不过这种方式还是不太好,很难还原真实的运弓力度变化,如果能直接做成小提琴的外形,然后用传感器之类扑捉就好了,说不定我幻想的这种MIDI小提琴,连松香擦的多少,都能捕捉出来

2
#14 14-3-29 23:49
好厉害的样子

286
#15 14-3-29 23:55
科技进步就应该值得鼓励,总要有人站出来做这样的突破,就算不太成功也不能否定啊,鼓掌鼓掌
不过,拉琴的小伙伴们看见了不知如何反应
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