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FL Studio

FL Studio编曲配器既创作断想

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205
#16 16-11-5 13:37
When editing patterns, make sure you are in Pattern Mode so that when you press play the currently selected pattern is played.

在编辑模板时,请确保你处于模板模式中,这样,你在播放的时候,就会放出当前选定的模板。

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#17 16-11-5 16:10
本帖最后由 Shadowlinc 于 16-11-5 16:15 编辑

To the right of each instrument button in the Channel window is either a step-sequencer display (rows of squares) or a mini-preview of a Piano roll (green lines).

在通道窗口中的各个乐器按钮的右侧,是分步音序器显示(一排方格),或者是钢琴卷(绿线)的迷你微型预览。
分步音序器与钢琴卷对于各通道而言可内部切换。


205
#18 16-11-5 16:41
  • New instruments start with an empty Step Sequencer pattern by default. Step Sequencers and Piano rolls hold the note data only for the instrument channel they are associated with.
1.新乐器默认起始为空置分步音序器模板。分步音序器与钢琴卷保存它们关联乐器通道的音符数据。
  • Step-sequencer 'steps' are activated by by Left-clicking the squares to turn them on, or Right-clicking to turn them off (great for percussion programming).
2.分步音序器的“步子”由左键点击方格“打开”的方式激活,或者是右键点击“关闭”(这对于打击乐来说很适合)。

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#19 16-11-6 14:17
3.To open an existing Piano roll, Left-click directly on the mini-preview window.

打开既有钢琴卷,左键直接点击迷你微型窗。

Changing patterns - Left-click hold and slide up/down on the Pattern Selector (shown above) to change the pattern number and work on a new pattern.4.改变模板 - 在模板选择器的位置左键按下并保持上下滑动,改变模板号,处理新模板。


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205
#20 16-11-6 14:30

Up to 999 unique patterns can be created. The complete stack of channel instruments and their Step sequence/Piano roll data is a single pattern. In the example above, Pattern '1' consists of a Harmor Channel being played by a Piano roll and a Step Sequence Hat Channel. In the example below Pattern 2 consists only of step-sequence data playing the Kick & Hat channels.

5.一共可以创建999个模板。完整的通道乐器层叠以及它们的分步音序、钢琴卷帘数据都置于单一模板中。在本例中,模板1包含HARMOR通道,由钢琴卷演奏,还有一个分步音序镲通道。在下例模板2中,则只包含一个分步音序数据,由底鼓和镲通道演奏。

As you step through the patterns with the Pattern Selector, the appearance of the channel window will change to reflect the note data associated with each pattern.

6.当你在模板选择器中上下滑动分别操作时,通道窗口的外观会根据你的选择而变化,反映了与各模板对应关联的音符数据。


205
#21 16-11-6 15:05
7.The length of each pattern can vary and is determined by the number of bars spanned by the longest data in any one of the channels.

模板长度可以变化,由任一最长的跨度数据小节数通道决定。

Piano rolls may be of any length. The 'LCD' window showing '--' in the top left corner of the Channel window changes the number of Steps in the pattern (4 to 64 are possible).

8.钢琴卷可以是任何长度。LCD窗口显示 - 翻译不出来了:通道窗口最左上角的LCD显示屏?改变……(4到64种可能)。





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205
#22 16-11-6 15:17
本帖最后由 Shadowlinc 于 16-11-6 15:59 编辑

9.编排与编辑
播放列表序列,工程的所有元素按序播放,成为一首完整的歌。播放表窗口是一系列多用途“片段音轨”层叠,可以调用模板片段、音频片段与自动操作片段。和大部分音序器不同的是,播放列表音轨并非是限定于“单一”一个乐器、音频录音或是片段类型。你在任何位置都可以置放任何片段类型,甚至是重叠片段。将剪夹片段可以视作为钢琴卷帘中的音符。当播放动态进度条到该剪夹片段时,FL STUDIO播放该剪夹片段的指令。

The Playlist sequences all the elements of the project that play to make the final song. The Playlist window is a stack of multi-purpose 'Clip Tracks' that can host Patterns Clips, Audio Clips and Automation Clips. Unlike most other sequencers, the Playlist tracks are not bound to any one instrument, audio recording or even Clip type. You can put any Clip type anywhere and even overlay Clips. Think of Clips as a little like notes in the Piano roll. When the play-head reaches a Clip, FL Studio plays whatever the Clip instructs it to do.

注:笔者将CLIP翻译为剪片。

205
#23 16-11-6 15:46

10.编排 - 为了能够使用播放列表,你起码需要Fruity edition的软件。
11.用“Producer edition"编排的话 - 使用播放列表保存三种类型的数据,用剪辑片段来源选择器来选择:
1)模板剪辑片段(音符) - 模板一般保存音符数据,使得插件乐器序列化,尽管它们还可以包含自动操作事件数据。
2)音频剪辑片段(音频/循环/采样) - 如果已经有了一个音频剪辑片段的话,可以从”剪辑片段来源选择器“中选择,否则,你就要从浏览器中直接将它(采样/循环/音频文件)拖到播放表中。你可以通过F10键的文件设置对话框来添加自己的文件夹。
3)自动操作剪辑片段(控制变化) - 自动操作剪辑片段移动FL STUDIO界面和插件中的旋钮与控制。创建自动操作剪辑片段的话,只要右键点击一个界面控制,然后选择”创建自动操作剪辑片段“即可。

205
#24 16-11-6 15:58
Arranging with 'Fruity Edition' - that only has access to the Pattern Clip type that holds note data from Stepsequences or Piano rolls & Event Automation. The length of a Pattern Clip will be determined by the length of the data in it, you are not restricted.
Audio - Since Audio Clips are not available in Fruity Edition, to insert track-length audio you can trigger a Sampler Channel from a Pattern using the Piano roll to control the duration of the sample. The note C5 will play the audio at the original pitch.
12.用FUITY EDITION编排的话 - 就只能访问模板剪辑片段类型,保存来自分步音序或钢琴卷与事件自动操作的数据。模板剪片的长度,将由其中的数据长度所决定,你并没有受到限制。
音频 - 因为音频剪片在FUITY EDITON中不支持,若要插入音轨长度音频的话,可以从模板中使用钢琴卷lai9控制采样长度触发一个采样器通道。音符C5播放该音频的原始高度。



205
#25 16-11-6 16:07
13.
An alternative Clip selection method is to Right-click a tab of the Playlist Clip Focus selector to show Clips of the desired category.
另外一个选择剪片的法子是,右键点击播放表剪片聚焦的标签,以显示剪片的指定类别。

CTRL+F8










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205
#26 16-11-6 16:11
Once a Clip is selected, select Draw (Pencil) or Paint (Brush) mode Left-click on a blank area of the Playlist. Dragging in Brush mode will repeat the Clip as you drag horizontally.
14.一旦剪片选定,可选择描绘(铅笔)或粉刷(刷子)模式,左键点击于播放表空白处。一直用粉刷按下再向右的话,将会重复剪片,水平拖拽,也即。

205
#27 16-11-6 16:30


15.一旦放好之后,模板剪片可以点击+拖拽(水平或垂直),不知如何翻了……
16.播放表剪片音轨可以命名、改变色彩,上下移动,或者是静音。这些功能都是通过右键点击各音轨层叠名称区域来访问的。

205
#28 16-11-6 16:34

FL Studio is not limited to pattern-based sequencing, you can also enter an unused Pattern Clip into the Playlist and play song-length data (patterns). Thus, FL Studio has the flexibility of being either a 'track-based' sequencer, a 'pattern-based' sequencer, or a combination of the two.

17.FL STUDIO不仅仅限制于基于模板的音序,你还可以输入一个未使用的模板剪片到播放列表,播放歌曲长度的数据(模板)。故而,FL STUDIO既有基于音轨的音序器又有基于模板的音序器,或者是二者混合的弹性。


205
#29 16-11-6 16:46


钢琴卷帘窗口中的:
FILE
EDIT
TOOLS
STAMP^……

挺有趣,先备份一下,再研究。

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205
#30 16-11-6 17:24
混音
通道机架针对各乐器显示有一个通道按钮。从各通道里出来的音频发送到一个调音台音轨上进行效果处理与电平混音。

The Channel Rack shows a Channel button for each instrument. The audio from each Channel is sent to one of the Mixer Tracks for effects processing and level mixing.
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