已此贴让大家了解编程的实在不易
Sequoia 10 的皮肤代码程序编写 部分代码
( 注意:需装代码库 Microsoft_DotNetFXCHS2.0.exe )
[Dialog]
comment= Sequoia 12 Mixer BY Salinx (2012.12)
rsion=8001
backgroundmode=parts
caption=1
globaldrag=0
textcolorRGBglobal=222,222,222
textcolorRGBglobalinactive=150,150,150
frames=2
input_height=181
aux_height=50
aux_height2=36
tail_top=0
fx_height=52
fx_height2=50
eq_height=152
track_height= 1000
head_width=37
track_width=56
master_width=111
surmaster_width=378
mixer_height=1000
tail_width=108
paint_selections=6
zoomed_faderscale=95
showoscistate=1
clr_knobmark=0,255,255
clr_knobmarkdef=177,177,221
clr_grayedpeak=0,255,255
visible_trackpluginslots=8
visible_masterdirectxslots=8
visible_auxes=4
eq_bypassswitch=0
aux_bypassswitch=0
aux_nodestination=0
textoptions=2
fader_minDB=-90
print_snapshot_numbers=1
tracks_single=1
;disablegradients=1
;Input=7
;Aux=1
;Aux+=8
;Ins=2
;Ins+=9
;Vol=3
;EQ=6
[SCROLL_BAR]
bbox= 58, 982, 465, 998
frames=0
clr_scroll=60,60,60
clr_scrollsmall=14,14,16
clr_outlight=88,88,88
[SCROLL_LEFT]
bbox= 36, 982, 58, 998
bitmap1=sam8_mixer1.bmp, 38, 983
bitmap2=sam8_mixer1.bmp, 60, 983
textsize=2
[SCROLL_RIGHT]
bbox= 465, 982, 487, 998
bitmap1=sam8_mixer1.bmp, 82, 983
bitmap2=sam8_mixer1.bmp, 104, 983
textsize=2
[Hide_Subchannels]
track=0
bbox=10,702,55,727
bitmap1=sam8_mixer1.bmp, 46, 372
bitmap2=sam8_mixer.bmp, 159, 703
[TRACKINFO_BUTTON]
track= 0
textoptions=2;
[TRACKINFO2_BUTTON]
track= 0
textoptions=2;
[TRACKINFO_BUTTON]
track= 1
textoptions=2
textoptions=4;
[TRACKINFO2_BUTTON]
track= 1
textoptions=2;
;textoptions=4;
[TRACKINPUT_BUTTON]
track= 0
textoptions=2;
[TRACKINPUT_BUTTON]
track= 1
textoptions=2;
[AUX_DEST]
track= 0
column= 0
textoptions=2
[INPUTDB_RADIOBUTTON]
column= 1
bbox= 84, 37, 145, 51
bbox2= 104, 38, 145, 51
bitmap2=sam8_mixer1.bmp, 1, 1, 2, 2
bitmap3=sam8_mixer1.bmp, 1, 1, 2, 2
textcolorRGB=255,255,255
textsize=1
text=0
visualgroup=1
[INPUTDB_RADIOBUTTON]
column= 2
bbox= 91, 52, 152, 65
bbox2= 111, 53, 152, 65
bitmap2=sam8_mixer1.bmp, 1, 1, 2, 2
bitmap3=sam8_mixer1.bmp, 1, 1, 2, 2
textcolorRGB=255,255,255
textsize=1
text=0
visualgroup=1
[INPUTDB_RADIOBUTTON]
column= 3
bbox= 109, 67, 169, 81
bbox2= 129, 68, 169, 81
bitmap1=sam8_mixer1.bmp, 183, 1, 188, 120
bitmap2=sam8_mixer1.bmp, 1, 1, 2, 2
bitmap3=sam8_mixer1.bmp, 1, 1, 2, 2
textcolorRGB=255,255,255
textsize=2
text=0
visualgroup=1
[TRACKMONITORING_BUTTON]
track= 1
bbox= 28, 734, 55, 751
bitmap2=sam8_mixer1.bmp, 65, 734
textsize=2
visualgroup=3
[MUTE_BUTTON]
track= 1
bbox= 1, 600, 28, 625
bitmap2=sam8_mixer1.bmp, 38, 600
textsize=2
visualgroup=3
[STATICTEXT_MUTE]
track= 1
bbox= 43, -38, 78, -23
textsize=2
[SOLO_BUTTON]
track= 1
bbox= 1, 734, 28, 751
bitmap2=sam8_mixer1.bmp, 38, 734
textsize=2
XY 横坐标 纵坐标的设定以及INI 与BMP 的相互同步执行 需要重点花时间
另外各个功能按键 字体 R G B 色彩也有统一搭配不能太突兀,而显得不协调
图形建模依然需要仔细斟酌 光影的构成 很重要
旋钮 推子 不能死板 手推和旋转的时候 要有动态感
这样才逼真有爱
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vu表 与PPM表头的设定
K-12 K-14 K-20 等规格的 设定值也有区别
另外Pre Fade 推子前 和Post Fade 推子后的设定, 也许仔细斟酌整体考量
做完“底板” 再做旋钮 推子
旋钮底层漆面的自上而下 光是由亮转为暗阴影的
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
上机测试
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本帖最后由 Salinx 于 12-12-26 17:07 编辑 ]
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