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[新闻] 先睹 SAC 的版面 !!

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13669
#61 08-3-28 12:21
原帖由 abyss 于 08-3-28 12:14 发表
所以
我还是选择听


參數為調校輔助, 聽為最終決定...

[ 本帖最后由 himhui 于 08-3-28 12:23 编辑 ]
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1145
#62 08-3-28 15:53

回复 #59 的帖子

这个好像说到点子上了(人个理解的)

13669
#63 08-3-29 10:40
SAC PRE-RELEASE 版本 0.1 經過用戶初步測試後. 01a 又剛放了出來...
穩定性又再有進步...

其中一用戶這樣說.....
-------------------------------------------------------------

haha...even better. Runs at 1x32 without a sweat.

Love it.

Scott

1408
#64 08-3-29 14:48
等着上DEMO,等着学习!

13669
#65 08-4-1 20:43
18年前的 SAC 草稿..

[ 本帖最后由 himhui 于 08-4-1 20:44 编辑 ]

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13669
#66 08-4-28 10:23
I have been posting a post on sawstudio about different MB. cpu and so on,
witch are working well at 1/32 samples.

My test showed that Intel is the way to go, I can post the detail later,
I have to find the product name on the Intel mb.
With this mb. there is no clicks or drop out at 1/32 when changing parameter
settings or changing F-keys.

I have not got the time to test SAC proberly but with the latest sac version
I have been playing with a stereo mic playing into all SAC 72 steereo channels, each channel had all 5 eq bands active (+15 or -15 db), and compressor, gate where set as they also where working, this was done
at 88,1 khz and 1/32 samples, the cpu load is then about 91 %.

I have also been testing how software are uing dual cpu´s,
and this is fun to watch becouse software like Vegas 8 is actually using
both cpu´s, but the fun is I will claim that Sony has made Vegas
doing the same mah on both cpu's so it looks like it is using them,
By watching the cpu graf for both cpus it soon show that both cpus a using
the same amount of cpu power and at presice same place.
When rendering in Vegas show it is as slow as always.

We do also use Photoshop CS3 extended, when doing video editing in photoshop and then rendering only cpu 1 is working, there is no dual support
at all.
Adobes dual support is probably working if someoe is running more than 1
adobe program, i guess that software 1 is using cou 1 and sooftware 2 is using cpu2.

Canopus EDius is actually using 2 cpu´s when rendering to mp2 or .vob files,
they have also a HDV encoder witch are using both cpu´s.
The rendering speed is amasing compared to Vegas.

Sebastian

13669
#67 08-5-7 13:46
The BCF in HUI emulation mode did not take advantage of the high resolution faders... you are only getting 128 steps... in my new template you get the full 14 bit resolution...

And you will be able to connect up to 4 of them on one midi port to control 32 channels at once.

Bob L


SAC 將會 以一個 midi port 支持 4個 midi controller  共可控制 32 通道.....不知 saw 會否跟隨..?

13669
#68 08-5-7 17:00

回复 himhui 的帖子

The BCF in HUI emulation mode did not take advantage of the high resolution fade ...


I still have to compile the template for SAWStudio and the BCF... it will be with the next update.

Bob L

3273
#69 08-5-7 20:54
老大太牛比啦!

13669
#70 08-5-8 22:35
今天看到 VIENNA ENSEMBLE 3 的視頻, 也用了 IP 的概念連接, 不過它卻用了 GIGALAN 來傳遞音頻訊號


視頻下載
http://vsl.co.at/downloader.aspx?ID=1468

[ 本帖最后由 himhui 于 08-5-8 22:40 编辑 ]

3273
#71 08-5-10 01:20
VIENNA ENSEMBLE 3是什么啊!我怎么看到LOGIC 8运行在WINDOWS XP系统!??

13669
#72 08-5-10 10:45
VIENNA ENSEMBE 是 vienna instruments vst 插件的 調音台, vienna ensemble 可以同時開多個通道掛上 vienna instruments , 大家熟識的 VSL (VIENNA SYMOHONY LIBRARY) 就屬同一家公司開發的了, 現在他們應該不再支持第三方的平台如 Giga , Eastwest....., 真實的大幅度連音相信就只有它了, 而且還可以用琴子力度, 速度來控制 不同的表情, 非常方便!!

VIienna Ensemble 1 和 2 是勉費的, 只要是 vienna instruments 的用戶就可擁有, vienna ensemble 3 是收費的,  支持了 網絡連線 和 以gigalan傳輸音頻訊號, 所以那個視頻上看到在 mac 上的 xp 就是在遙控模式下使用 vienna ensemble 而減低本機資源, 我也乘機問 bob , SAC 有沒可能也用 LAN 傳送 音頻訊號, 他說 這種方式還未真正成熟, 尤其對於多通道......




[ 本帖最后由 himhui 于 08-5-10 11:26 编辑 ]

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13669
#73 08-5-13 10:11
pre-release 0.2 版本剛出來,  

能自動修正緩衝的出錯, 讓穩定性表現更佳.....
更有效利用雙CPU, 另外在單CPU模式使用 64BUFFER 或 以下可更穩定工作...


Version Pre-Release 0.2

Enhancements
* Heavily re-designed the ASIO engine for higher performance and the ability to detect and correct for latency drift. This new design should completely correct for any slipped buffers that might occur, regardless of the cause of the slip. This should eliminate any possible latency drift once the engine is started.

* Removed the ASIO Skip First Buffer menu option since it is no longer needed with the new ASIO engine re-design.

* Heavily re-designed the MME engine for higher performance and the ability to detect and correct for latency drift. This new design should completely correct for any slipped buffers that might occur, regardless of the cause of the slip. This should eliminate any possible latency drift once the engine is started. Due to the extra complexity and kludge of the MME design protocol, you may find better stability in single CPU mode when using the MME driver model, although you may have better performance in dual cpu mode because the low level driver threads can be split off to the other processor keeping them separate from the mixer buffer processing threads.

* A new enhancement now allows you to check for slipped buffers by Left-Clicking in the Mixer Load Percentage readout display. A small message window will display the current count of input and output slipped buffers since the engine has been started. This slippage will have been automatically re-synced so there is no overall latency drift. If your system is running completely stable under load, these values should remain zero.

* Re-designed the engine code to now dynamically make use of all cpu’s in the system and maintain stability. Also re-designed the Force Single CPU option in the Options Menu to force the process itself to CPU 0 (first CPU), essentially the same as setting the process affinity in the task manager. This setting can be saved with the preferences to force SAC to CPU 0 every time it starts, if desired. When using buffer sizes of 64 samples or less, you may find higher stability and performance in single CPU mode on many multi-CPU systems. The processor and thread switching overhead can interfere in many cases with the extremely fast loop times required to maintain these low latency settings and actually start causing slipped buffers. Also note that drivers may still be spawning multiple threads to multiple CPU’s even with this setting active, and therefore total stability in a dual cpu system involves potentially hundreds or thousands of interwoven code segments throughout the entire system to be working in perfect sync. You may find much more stability by actually forcing the boot to only seeing a single CPU by using the boot.ini /ONECPU flag. Details are in my Windows XP Tweaks document on my website.

* Enhanced the Monitor mixer source assignments to allow taps from the FOH mixer or from the Monitor 1 mixer. This allows the Monitor 1 mixer to be used as a completely separate master monitor mixer with all other monitor mix taps coming from it. Monitor mixer 1 still taps from the FOH mixer, but the rest of the Monitor mixers can use the FOH taps or new taps labeled with the letter M at the end to tap from Monitor mixer 1. This allows complete separation of the Monitor mixers and FOH for use with two mixing engineers. FOH can use its own EQ and DYN and Monitor mixer 1 can act as a master Monitor mixer with a src split tap and its own EQ and DYN. The rest of the Monitor mixers can then tap from Monitor mixer 1 as a master, instead of FOH.

* Extended the Full Mixer Fader Jump zone to stretch from the bottom of the mute switch to the top of the meter, increasing the zone size making it easier to click and snap the Zoom Mixer display to the fader position.

* Removed the Ctrl-Solo switch option to be used for a new feature. You can still disengage all active solos by Left-Clicking the main Solo Light in the Main Window Top Client area.

* The Solo Light switch, in the main window top client area, has been enhanced to include a new feature. Left-Clicking on the solo light will now solo the current Mixer’s Master Out Channel 1. You can then adjust the mix while monitoring the master mix output without having to jump to the output chan to solo. Left-Clicking the solo light switch again, will disengage the special mode and all active solos. The original Hot Channel Solo Mode function has been replaced by this new function, but can still be activated by Alt-Left-Clicking the Solo Light.

* The minimize routine has been modified to allow you to minimize the SAC program while the engine is live with much less chance of an audio glitch or slipped buffer on most systems.

* Added a new Midi Control Template for the Behringer BCF2000 unit. There is a sysex preset dump included in the SAC Configuration folder that must be sent down to the BCF2000 unit first and assigned to a preset. You can dump this file with any midi sysex dump utility program like Midi-Ox, or something similar.
The BCF2000 template gives you control of the 8 faders, in high resolution mode, as well as mutes, solos and pans. The top 2 buttons in the bottom right corner of the unit can be used to bank switch up or down, and the bottom 2 buttons of that group can be used to jump forward to the next console section (I, R, O).

Bug Fixes
* Fixed code to eliminate a random short blip sound when restarting the engine.

* Fixed code to properly initialize disabled channels when first opening a session file that has disabled channels in it.

* Fixed code to eliminate screen drawing problems that could cause screen corruption and display lockouts on multi CPU systems.

* Fixed code to allow the Hot Chan Solo Mode to chase mixers, so you can now switch to another mixer while the Hot Chan Solo Mode is engaged.

* Fixed code to allow Monitor Mixers to detect a VSTi Synth patched on a FOH channel without having to assign the FOH channel to an input source. Realize that a Monitor tap point of Pre or Pst Fdr is required to pickup a VSTi Synth patched in a FOH Pre Patch point, unless the Pre Patch point is re-routed to before the Eq and Dynamics, in which case a Pst Eq or Pst Dyn tap can also be used.

>---<

3273
#74 08-5-13 17:35
LIVE完啦!

13669
#75 08-5-24 14:42
BOB 現正 把 saw 完全繞過 winodws 聲卡驅動, 分享 SAC 的內部虛擬緩衝 直接與 SAC 連接, 在 P4 3GHZ 機器錄 19 軌 (包括 單聲道和雙聲道),  FOH 和 8 個不同位置監聽, 全 EQ COMP , 還有REVERB..... CPU 負載 48%,  SAW 的CPU 使用率為 3% ....TASK MANAGER 下CPU使用率為 50%.....

在 5 小時 16首歌 的錄音完全暢順, SAW 和 SAC 的切換, F-KEY等切換....也沒問題

如果用內錄方式 或 虛擬通道 在同一工程 和 機器下同時使用 SAC 和 SAW 連接,  CPU 負載 100% , 鼠標也不能碰.......

BOB 現在正著手把在 SAW錄完的倒過來在 SAC 播放.........

BOB 寫的程式 的穩定性 就如 讓  WINDOWS 的 WMP 播放 一樣簡單....... 讓人鼓舞!!




Well... the recording hooks are in and I have been testing for the last three days in a live recording session at the curch here in Vegas.

The results have been awesome so far... today was the most impressive... my full church SAC template running on a lowly P4 3 ghz machine... single cpu... FOH and 8 monitor console mixes... full eq and comps and verb... a mixture of in-ear feeds and front and rear floor wedges... session loads at 48%.

Last week, we tried using SAW on the same machine running the MME drivers while SAC used the ASIO drivers... the machine cpu flatlined at 100%... could barely move the mouse around... not a very realistic scenario.... today... with the hooks... SAW bypasses the entire Windows soundcard driver and connects directly to internal shared virtual buffers from SAC... recorded 19 tracks... mixture of mono and stereo... assignable directly from the SAC FOH mixer... the SAC load was not altered at all while feeding these record buffers over to SAW... SAW added an overall 3% load to the whole system while it happily churned along writing 19 tracks to disk in the background... the task manager showed a total of only 50% cpu.... SAW was almost completely transparent to the system.

The recordings came out glitch free... even though I was jumping all over the place with F-Keys and program switches between the two apps... by the way... the H/S switch is now also active on the SAW Record Remote and allows the remote to float ontop of SAC while it conveniently hides and shows SAW with one click of the switch.

After 5 hours of solid recording today... 16 songs laid down... SAC showed zero slipped buffers... yeeeessssss!!!

This looks extremely encouraging... now I am working on the return hooks to allow SAW to playback thru the SAC console.

Bob L

[ 本帖最后由 himhui 于 08-5-24 17:38 编辑 ]
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